![]() ![]() If you have experience with large scale performance tuning and want to come make improvements that directly impact players please reach out to us. Along with a number of things mentioned, even small performance changes over N nodes collectively make large impacts for our services and player experience. If you have experience scaling and improving internal systems and are interested in what is going on here at Epic, let’s have a chat. As our footprint expands our needs for more advanced deployment, configuration tooling and infrastructure also increases. When our game services grow in size so do our internal monitoring, metrics, and logging along with other internal needs. We’re looking for experienced DBAs to join our team and help us solve some of the scaling bottlenecks we run into as our games grow. We hit new and interesting limits as our services grow and our data sets and usage patterns grow larger and larger every day.
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